In order to access the Performance, Training Load, and Attendance features of PlayerPulse, team events will need to be added to the calendar.
To add an event, navigate to the Events tab in the top navigation bar and select the + New Event button.
When you are adding a new event for the first time, you will likely not have any templates to choose from. Templates are saved from Events that you have added in the past which you saved, OR events that were created by someone in your organization that have been saved.
If you select a template, you can always modify the different fields in an event, but it will be preset from the template that you selected.
If you don't have any templates saved, you'll want to tap the + New Event from Scratch button to begin building your event.
When adding an event, the first item you'll want to choose is the TYPE of event. There are 6 different event types in PlayerPulse: Training, Testing, Meeting, Strength, Recovery, Match, or Individual.
The next part of the event involves what kind of data do you want to collect from the event. If you select Mandatory Event, the event will count towards each players' attendance score. If you turn on RPE collection, players will be able to enter RPE (Rate of Perceived Exertion) at the conclusion of the event, which is used to calculate training load.
This is where you will select if the event will be reoccurring or a one time event. If the event is reoccurring, you'll need to select the days of the week that it occurs and how often it will reoccur (every day, week, or month).
When you make an edit to a reoccurring event, it will affect all the future events as well unless you specify otherwise.
Here is also where you will set the time of the event. The duration is automatically calculated based on the start and end times of the event. If you set the event for 6:00 - 7:30, the duration will be 90 minutes.
You can also set an arrival time for players to arrive at the event.
PlayerPulse allows you to create facilities and enter the address of any location that you enter. You'll also need to include the time zone of the event, as this is used to send out notifications before and after the event.
To create new locations, you'll want to visit your team settings in the home screen.
The last 2 sections of the create event screen are used to customize who and how your players will interact with the event. Coaches can turn on Team wide event to make the event available to everyone in the current team, or select Specific Players and mark which players this event will appear for.
Default Attending is designed for organizations that expect their players at every session (professional or college environment) so that players don't have to hit attending/not attending on every single event.
Notify players will let them know that a new event has been added.
The final sections in the create event screen are optional. If Official Session is selected, coaches will be able to rate players on their performances at the conclusion of the event. If it is not selected, there will be no option to give feedback.
Finally, coaches can add any additional information that might be necessary for the event in the Additional Info text field.